Dev Team:
Michael Gruar - Programming (AI, Some Animation)
Ben Shippee - Programming (Player Control, Level Design)
Anisha Smith - Level Design
Peter Skinner - Art
(Working on uploading a working copy, watch this space!)
Are you stuck eating generic brand cereal while the bourgeoisie eat their brand name foods? Is the only spice you can afford pepper spray to the face? Then grab your flannel shirt and play Occupy! You are a protester in the city, and you are trying to gather 99 people to join your cause! But watch out for cops, their pepper spray will make your life difficult, and it won't be good for morale...
Dev Team:
Dan Hawkins - Design
Michael Gruar - Programming (Gameplay)
Ben Shippee - Programming (GUI, Store)
Joseph Cloutier - Programming (Misc)
Greg White - Art
Occupy was made using the Unity engine, and the scripting was done mostly in C# (though Ben used Boo for most of the GUI work).
Play Online (Unity Web Player Required)
An asymmetrical multiplayer RTS where the redcoats are pitted against Paul Revere's cousin Mark, in a fictionalized setting parallel to the American Revolutionary War. Due to development constraints this is not a finished product, as pathfinding glitches are prevalent throughout the game. For more information (including a build of the game), click here.
Dev Team:
Peter Skinner - Art
Michael Gruar - Programming (Gameplay)
Tom Alexander - Programming (Networking, Maps)
Tate Larsen - Programming (GUI, Menus, Player Interaction)
Nathan West - Programming (Pathfinding)
Tea and Muskets was developed using the Unity engine.
You play as a car with a certain affliction: you crave the "blood" of the cars around you, but you can't come out in the daylight. So, you drive through a parking garage and try to siphon the gas of the cars all around you. However, drones are wandering the rows with their deadly spotlights, which will harm a vampire car like you! You can fight back with a short-range flamethrower, but you still have to be careful!
Dev Team:
Michael Gruar - Programming
Alan Lummis - Programming
Varun Madiath - Programming
Sean Kim - Programming
Ivy Kwan - Art
Vampire Car was made using the Panda3D engine and programmed in python.
Using a blimp armed with drills, an EMP, and a heat ray, you must float through the skies and drill into clouds to collect rain. But be careful, the thunder clouds will fight back, shutting down your fancy gadgets! Oh yeah, and it's available for Android devices, so you can play on the go! (Or if you're too lazy, play in bed!)
Programming: Michael Gruar, Tom Anesta, Adam LeClair, Eric Collins
Art: Allie Johnston
Make It Rain was made using Corona SDK and programmed in Lua. It's available for Android, and theoretically iOS, though we don't have any builds for iPhones or iPads.
Source - Download (For Android 2.2+)
The first project in the Game Development I class, Finding Nema is a shmup (shoot 'em up) where the player is a koi fish swimming upstream looking for love, but encounters numerous obstacles like debris and savage panda bears along the way. However, the player fish has the ability to temporarily turn into a savage dragon and fight off these obstacles, before meeting the boss—a rival for his lady!
Programming: Michael Gruar, Tom Alexander, Beth Werbaneth
Art: David Estrella
Design/Misc: Ryan Knight